NotesKhan
OBJECTIVES:
The student should be made to:
UNIT I FOUNDATIONS OF HCI 9
The Human: I/O channels – Memory – Reasoning and problem solving; The computer: Devices – Memory – processing and networks; Interaction: Models – frameworks – Ergonomics – styles – elements – interactivity- Paradigms.
UNIT II DESIGN & SOFTWARE PROCESS 9
Interactive Design basics – process – scenarios – navigation – screen design – Iteration and prototyping. HCI in software process – software life cycle – usability engineering – Prototyping in practice – design rationale. Design rules – principles, standards, guidelines, rules. Evaluation Techniques – Universal Design.
UNIT III MODELS AND THEORIES 9
Cognitive models –Socio-Organizational issues and stake holder requirements –Communication and collaboration models-Hypertext, Multimedia and WWW.
UNIT IV MOBILE HCI 9
Mobile Ecosystem: Platforms, Application frameworks- Types of Mobile Applications: Widgets, Applications, Games- Mobile Information Architecture, Mobile 2.0, Mobile Design: Elements of Mobile Design, Tools.
UNIT V WEB INTERFACE DESIGN 9
Designing Web Interfaces – Drag & Drop, Direct Selection, Contextual Tools, Overlays, Inlays and
Virtual Pages, Process Flow. Case Studies.
OUTCOMES:
Upon completion of the course, the student should be able to:
TOTAL: 45 PERIODS
TEXT BOOKS:
CS6008 | HUMAN COMPUTER INTERACTION | L | T P C |
3 | 0 0 3 |
The student should be made to:
- Learn the foundations of Human Computer Interaction
- Be familiar with the design technologies for individuals and persons with disabilities
- Be aware of mobile HCI
- Learn the guidelines for user interface.
UNIT I FOUNDATIONS OF HCI 9
The Human: I/O channels – Memory – Reasoning and problem solving; The computer: Devices – Memory – processing and networks; Interaction: Models – frameworks – Ergonomics – styles – elements – interactivity- Paradigms.
UNIT II DESIGN & SOFTWARE PROCESS 9
Interactive Design basics – process – scenarios – navigation – screen design – Iteration and prototyping. HCI in software process – software life cycle – usability engineering – Prototyping in practice – design rationale. Design rules – principles, standards, guidelines, rules. Evaluation Techniques – Universal Design.
UNIT III MODELS AND THEORIES 9
Cognitive models –Socio-Organizational issues and stake holder requirements –Communication and collaboration models-Hypertext, Multimedia and WWW.
UNIT IV MOBILE HCI 9
Mobile Ecosystem: Platforms, Application frameworks- Types of Mobile Applications: Widgets, Applications, Games- Mobile Information Architecture, Mobile 2.0, Mobile Design: Elements of Mobile Design, Tools.
UNIT V WEB INTERFACE DESIGN 9
Designing Web Interfaces – Drag & Drop, Direct Selection, Contextual Tools, Overlays, Inlays and
Virtual Pages, Process Flow. Case Studies.
OUTCOMES:
Upon completion of the course, the student should be able to:
- Design effective dialog for HCI.
- Design effective HCI for individuals and persons with disabilities.
- Assess the importance of user feedback.
TOTAL: 45 PERIODS
- Explain the HCI implications for designing multimedia/ ecommerce/ e-learning Web sites.
- Develop meaningful user interface.
TEXT BOOKS:
- Alan Dix, Janet Finlay, Gregory Abowd, Russell Beale, “Human Computer Interaction”, 3rd Edition, Pearson Education, 2004 (UNIT I , II & III)
- Brian Fling, “Mobile Design and Development”, First Edition , O?Reilly Media Inc., 2009 (UNIT –IV)
- Bill Scott and Theresa Neil, “Designing Web Interfaces”, First Edition, O?Reilly, 2009.(UNIT-V)
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